ADS
Historic changes ARAM - 14.1.1
Version 14.1.1
14.1.1 ARAM Champions: 135
Aatrox
Akali
Akshan
Alistar
Anivia
Annie
Aphelios
Ashe
Azir
Bard
Bel'Veth
Brand
Briar
Caitlyn
Camille
Cho'Gath
Corki
Darius
Dr. Mundo
Draven
Ekko
Elise
Evelynn
Ezreal
Fiddlesticks
Fiora
Fizz
Galio
Garen
Gnar
Gragas
Gwen
Hecarim
Heimerdinger
Illaoi
Irelia
Ivern
Janna
Jarvan IV
Jax
Jhin
Jinx
Kai'Sa
Kalista
Karma
Karthus
Kassadin
Katarina
Kayle
Kayn
Kennen
Kha'Zix
Kindred
Kled
Kog'Maw
LeBlanc
Lee Sin
Leona
Lillia
Lissandra
Lucian
Lulu
Lux
Malzahar
Maokai
Master Yi
Milio
Miss Fortune
Mordekaiser
Morgana
Naafiri
Nami
Nasus
Nautilus
Nidalee
Nilah
Nocturne
Nunu & Willump
Ornn
Pantheon
Pyke
Qiyana
Quinn
Rek'Sai
Rell
Renata Glasc
Renekton
Rengar
Riven
Ryze
Samira
Sejuani
Senna
Seraphine
Sett
Shaco
Shen
Shyvana
Singed
Sion
Sivir
Sona
Swain
Sylas
Syndra
Talon
Taric
Teemo
Tristana
Trundle
Tryndamere
Twitch
Udyr
Urgot
Varus
Vayne
Veigar
Vel'Koz
Vex
Vi
Viego
Viktor
Vladimir
Warwick
Xayah
Xerath
Yone
Yuumi
Zac
Zed
Zeri
Ziggs
Zilean
Zoe
Zyra

Increased Damage Dealt
: 100% ⇒ 105%

Increased Tenacity
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 90%

Increased Energy Regeneration
: 100% ⇒ 120%

Increased Tenacity
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 110%

Decreased Healing
: 100% ⇒ 80%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%

Decreased Shielding
: 100% ⇒ 80%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%


Increased Attack Speed
: 100% ⇒ 102%


Decreased Damage Taken
: 100% ⇒ 95%

Increased Attack Speed
: 100% ⇒ 102%

Increased Ability Haste
: 0 ⇒ +20


Increased Damage Dealt
: 100% ⇒ 115%

Decreased Damage Taken
: 100% ⇒ 85%

Increased Healing
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 110%

Decreased Ability Haste
: 0 ⇒ -10


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%

Increased Healing
: 100% ⇒ 120%


Increased Damage Taken
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%

Increased Healing
: 100% ⇒ 120%

Increased Shielding
: 100% ⇒ 110%


Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Taken
: 100% ⇒ 90%

Increased Ability Haste
: 0 ⇒ +10


Increased Damage Dealt
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%

Decreased Healing
: 100% ⇒ 90%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%


Increased Damage Dealt
: 100% ⇒ 110%

Increased Tenacity
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 90%

Increased Tenacity
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 90%

Increased Tenacity
: 100% ⇒ 120%


Decreased Damage Dealt
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Taken
: 100% ⇒ 95%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%

Increased Tenacity
: 100% ⇒ 120%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%


Decreased Damage Taken
: 100% ⇒ 95%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%

Increased Attack Speed
: 100% ⇒ 102%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%


Increased Damage Dealt
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 90%

Increased Healing
: 100% ⇒ 120%

Increased Ability Haste
: 0 ⇒ +10


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%


Increased Ability Haste
: 0 ⇒ +20


Decreased Damage Dealt
: 100% ⇒ 90%

Decreased Shielding
: 100% ⇒ 80%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%

Decreased Healing
: 100% ⇒ 90%

Decreased Shielding
: 100% ⇒ 90%


Decreased Damage Taken
: 100% ⇒ 95%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 97%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Taken
: 100% ⇒ 95%

Increased Attack Speed
: 100% ⇒ 102%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 90%

Increased Attack Speed
: 100% ⇒ 102%


Increased Damage Dealt
: 100% ⇒ 105%

Increased Shielding
: 100% ⇒ 110%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Taken
: 100% ⇒ 95%


Increased Ability Haste
: 0 ⇒ +10

Increased Tenacity
: 100% ⇒ 120%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Healing
: 100% ⇒ 80%

Increased Tenacity
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 105%

Increased Energy Regeneration
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 90%

Increased Healing
: 100% ⇒ 120%

Increased Tenacity
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 90%

Increased Attack Speed
: 100% ⇒ 102%


Increased Damage Dealt
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 88%

Increased Damage Taken
: 100% ⇒ 110%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 90%

Increased Ability Haste
: 0 ⇒ +20

Increased Tenacity
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%

Increased Healing
: 100% ⇒ 120%

Increased Energy Regeneration
: 100% ⇒ 120%

Increased Shielding
: 100% ⇒ 120%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%

Increased Ability Haste
: 0 ⇒ +10

Increased Tenacity
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 105%

Increased Shielding
: 100% ⇒ 110%


Decreased Damage Dealt
: 100% ⇒ 85%

Increased Damage Taken
: 100% ⇒ 110%

Decreased Shielding
: 100% ⇒ 80%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%


Decreased Damage Dealt
: 100% ⇒ 80%

Increased Damage Taken
: 100% ⇒ 110%

Decreased Healing
: 100% ⇒ 80%


Decreased Damage Taken
: 100% ⇒ 97%


Decreased Healing
: 100% ⇒ 95%

Decreased Shielding
: 100% ⇒ 90%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 115%


Decreased Damage Dealt
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 105%

Increased Damage Taken
: 100% ⇒ 105%


Increased Damage Taken
: 100% ⇒ 105%

Decreased Healing
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 110%


Increased Damage Dealt
: 100% ⇒ 110%


Decreased Damage Dealt
: 100% ⇒ 95%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 85%

Increased Healing
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 90%

Increased Healing
: 100% ⇒ 110%

Increased Tenacity
: 100% ⇒ 120%

Increased Shielding
: 100% ⇒ 120%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%


Increased Damage Dealt
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 95%

Increased Tenacity
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 90%

Increased Tenacity
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 90%

Increased Attack Speed
: 100% ⇒ 102%

Increased Tenacity
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 90%

Increased Healing
: 100% ⇒ 120%

Increased Tenacity
: 100% ⇒ 120%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%

Decreased Healing
: 100% ⇒ 90%

Decreased Shielding
: 100% ⇒ 90%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%

Decreased Shielding
: 100% ⇒ 80%


Increased Healing
: 100% ⇒ 120%


Decreased Damage Taken
: 100% ⇒ 92%

Increased Tenacity
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 92%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 92%


Decreased Damage Dealt
: 100% ⇒ 94%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 85%

Increased Damage Taken
: 100% ⇒ 120%

Decreased Healing
: 100% ⇒ 80%

Decreased Ability Haste
: 0 ⇒ -20

Decreased Shielding
: 100% ⇒ 80%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%

Decreased Healing
: 100% ⇒ 90%

Decreased Ability Haste
: 0 ⇒ -20

Decreased Shielding
: 100% ⇒ 90%


Increased Damage Dealt
: 100% ⇒ 105%


Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 95%

Decreased Damage Taken
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%

Decreased Ability Haste
: 0 ⇒ -20

Decreased Tenacity
: 100% ⇒ 80%

Decreased Shielding
: 100% ⇒ 80%


Decreased Damage Dealt
: 100% ⇒ 85%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 110%

Decreased Healing
: 100% ⇒ 85%

Decreased Ability Haste
: 0 ⇒ -20

Decreased Shielding
: 100% ⇒ 85%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 115%

Decreased Healing
: 100% ⇒ 80%


Increased Damage Dealt
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%

Increased Tenacity
: 100% ⇒ 120%


Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 85%

Increased Damage Taken
: 100% ⇒ 110%

Decreased Ability Haste
: 0 ⇒ -20


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%


Increased Damage Taken
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 90%

Increased Healing
: 100% ⇒ 135%


Decreased Damage Taken
: 100% ⇒ 95%


Increased Tenacity
: 100% ⇒ 120%


Increased Damage Taken
: 100% ⇒ 110%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 95%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%

Increased Ability Haste
: 0 ⇒ +10


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 95%

Decreased Healing
: 100% ⇒ 90%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%

Increased Healing
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 90%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 97%


Increased Damage Dealt
: 100% ⇒ 105%

Increased Healing
: 100% ⇒ 110%


Decreased Damage Taken
: 100% ⇒ 96%

Increased Healing
: 100% ⇒ 120%


Decreased Damage Taken
: 100% ⇒ 95%

Increased Energy Regeneration
: 100% ⇒ 120%

Increased Tenacity
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 90%


Decreased Damage Dealt
: 100% ⇒ 80%

Increased Damage Taken
: 100% ⇒ 120%

Decreased Ability Haste
: 0 ⇒ -20


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%

Increased Ability Haste
: 0 ⇒ +10


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 105%

Decreased Ability Haste
: 0 ⇒ -20

ADS
ADS