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Historic changes URF - 14.1.1
Version 14.1.1
14.1.1 URF Champions: 87
Aatrox
Ahri
Akali
Akshan
Alistar
Amumu
Anivia
Annie
Aphelios
Bard
Braum
Cassiopeia
Darius
Draven
Elise
Evelynn
Ezreal
Fiddlesticks
Fiora
Fizz
Garen
Gnar
Illaoi
Jax
Jayce
Jhin
Kai'Sa
Kalista
Karthus
Katarina
Kayle
Kled
Kog'Maw
Lucian
Lux
Malphite
Malzahar
Maokai
Master Yi
Mordekaiser
Morgana
Nocturne
Nunu & Willump
Orianna
Ornn
Pyke
Qiyana
Quinn
Rammus
Rek'Sai
Riven
Samira
Seraphine
Sett
Shaco
Shyvana
Singed
Sion
Sivir
Sona
Soraka
Sylas
Syndra
Tahm Kench
Taric
Teemo
Thresh
Trundle
Twisted Fate
Twitch
Udyr
Urgot
Vel'Koz
Vex
Vi
Viego
Viktor
Vladimir
Volibear
Wukong
Xayah
Xin Zhao
Yasuo
Yone
Yuumi
Zed
Zilean

Increased Damage Dealt
: 100% ⇒ 115%

Decreased Damage Taken
: 100% ⇒ 70%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Taken
: 100% ⇒ 90%


Increased Damage Dealt
: 100% ⇒ 105%


Decreased Damage Taken
: 100% ⇒ 95%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 90%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 92%


Decreased Damage Dealt
: 100% ⇒ 90%


Increased Damage Dealt
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 115%

Decreased Damage Taken
: 100% ⇒ 85%

Increased Healing
: 100% ⇒ 120%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 82%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 85%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Taken
: 100% ⇒ 95%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 95%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 85%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%

Decreased Healing
: 100% ⇒ 65%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 90%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 90%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 90%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 115%


Decreased Damage Dealt
: 100% ⇒ 92%

Increased Damage Taken
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 90%


Decreased Damage Dealt
: 100% ⇒ 90%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 95%


Decreased Damage Taken
: 100% ⇒ 90%


Decreased Damage Dealt
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 92%

Increased Damage Taken
: 100% ⇒ 108%


Increased Damage Taken
: 100% ⇒ 105%

Decreased Healing
: 100% ⇒ 70%


Decreased Damage Dealt
: 100% ⇒ 90%

Decreased Healing
: 100% ⇒ 80%


Decreased Damage Taken
: 100% ⇒ 85%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 95%


Increased Damage Dealt
: 100% ⇒ 108%

Decreased Damage Taken
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%

Decreased Shielding
: 100% ⇒ 80%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 95%


Decreased Damage Taken
: 100% ⇒ 95%


Decreased Damage Taken
: 100% ⇒ 90%


Decreased Damage Taken
: 100% ⇒ 95%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 85%


Increased Damage Dealt
: 100% ⇒ 107%

Decreased Damage Taken
: 100% ⇒ 93%

Increased Healing
: 100% ⇒ 120%


Decreased Damage Taken
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 92%

Decreased Healing
: 100% ⇒ 80%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 92%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%


Decreased Damage Dealt
: 100% ⇒ 90%


Decreased Damage Dealt
: 100% ⇒ 90%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 92%

Increased Shielding
: 100% ⇒ 120%


Decreased Damage Dealt
: 100% ⇒ 90%


Decreased Damage Dealt
: 100% ⇒ 90%

Decreased Healing
: 100% ⇒ 70%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 92%


Decreased Damage Dealt
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 85%

Increased Damage Taken
: 100% ⇒ 110%


Increased Damage Dealt
: 100% ⇒ 115%

Decreased Damage Taken
: 100% ⇒ 85%


Decreased Healing
: 100% ⇒ 85%


Decreased Damage Dealt
: 100% ⇒ 95%


Decreased Damage Taken
: 100% ⇒ 87%

Increased Shielding
: 100% ⇒ 120%


Decreased Damage Dealt
: 100% ⇒ 95%

Decreased Healing
: 100% ⇒ 80%


Decreased Damage Dealt
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 92%

Increased Damage Taken
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 92%


Increased Damage Dealt
: 100% ⇒ 115%

Decreased Damage Taken
: 100% ⇒ 85%


Decreased Damage Dealt
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 105%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 90%


Decreased Damage Dealt
: 100% ⇒ 95%


Decreased Damage Dealt
: 100% ⇒ 92%

Increased Damage Taken
: 100% ⇒ 105%

Increased Healing
: 100% ⇒ 120%


Decreased Damage Dealt
: 100% ⇒ 95%

Increased Damage Taken
: 100% ⇒ 105%

Decreased Healing
: 100% ⇒ 80%


Decreased Damage Dealt
: 100% ⇒ 90%

Increased Damage Taken
: 100% ⇒ 110%


Decreased Damage Dealt
: 100% ⇒ 85%

Increased Damage Taken
: 100% ⇒ 110%


Increased Damage Taken
: 100% ⇒ 110%


Decreased Damage Taken
: 100% ⇒ 90%


Increased Damage Dealt
: 100% ⇒ 110%

Decreased Damage Taken
: 100% ⇒ 90%

Increased Shielding
: 100% ⇒ 120%


Decreased Damage Dealt
: 100% ⇒ 65%

Increased Damage Taken
: 100% ⇒ 120%

Decreased Healing
: 100% ⇒ 70%


Decreased Damage Dealt
: 100% ⇒ 85%

Increased Damage Taken
: 100% ⇒ 110%


Increased Damage Dealt
: 100% ⇒ 105%

Decreased Damage Taken
: 100% ⇒ 90%

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